CG.B2DFizzXLoader Class
Deprecated: maybe it will removed in the future. FizzX editor development has stopped before it began ;-(
CG.B2DFizzXLoader
Methods
init
(
-
json
-
world
-
offsetx
-
offsety
Parameters:
-
json
String -
world
CG.B2DWorld -
offsetx
Number -
offsety
Number
loadBodies
()
loadImages
()
is this method needed? use MediaAsset loader instead or extend MediaAsset with in game "preloading"?