CG.Morph Class
CG.Morph to manipulate objects in size and so on.
var e = new CG.Morph({
name: 'player',
position: new CG.Point(100,100)
})
Methods
getVal
()
Float
Returns:
Float:
init
(
-
options
Options: mode {string} min {number} max {number} speed {number}
Parameters:
-
options
Object