CG.Sprite Class
CG.Sprite this is the basic object to get a image to the canvas. It must be added to a layer where update/draw of every object is called automatically. Otherwise it can be used stand alone in the Game object itself in the update and draw methods.
// new sprite with image from filepath
var s = new CG.Sprite({
image: '../images/demo.png',
position: new CG.Point(200,200)
})
// new sprite with preloaded image from Game.asset
var s = new CG.Sprite({
image: Game.asset.getImageByName('player'),
position: new CG.Point(200,200)
})
Item Index
Methods
Methods
AABB
()
Object
returns the bounds of rotated rectangle
Returns:
returns the calculated bounds
attachObject
()
attach a reference of the given object to this object
checkBound
()
Checks the bound if a boundMode (bounce or slide) is set
checkCollision
-
objects
-
callback
checks if there is a collision of the given objects to this object http://devmag.org.za/2009/04/13/basic-collision-detection-in-2d-part-1/
Parameters:
-
objects
Arraya array of objects to check for collision => Sprites, Animations, MapAreas
-
callback
Callbackwhat to do after collision?
follow
()
is there an attached element, this sprite will follow it depending on followspeed or followsteps it follows different
ifAttached
()
if there is a attached object get its position
ifClicked
()
True/false
checks click inside of the rectangle, supports rotation
Returns:
ifMouseOver
()
checks if the mouse/pointer is over the rectangle
init
-
options
Opions: image {string} imgpath, image object or atlasimage object to use position: {CG.Point}
Parameters:
-
options
Object
Returns:
removeAttachedObject
()
removes the attached object reference
setAttachedOffsetX
()
set the x offset of the attached object to this object
setAttachedOffsetY
()
set the y offset of the attached object to this object
setImage
-
image
initialize image for object. for now => sprite, particle, buffer, bitmap and button use it
Parameters:
-
image
Imageimage path, image or atlasimage
updateDiff
()
calculate offset if bound is moving
Properties
alpha
Float
boundsMode
False/string
followobject
Boolean/object
followspeed
Boolean/integer
followsteps
Boolean/integer
rotationspeed
Integer/float
transform
Transform
Transform object for matrix transformation